Edit the thumbnail of the map (used in the maplists)
Edit the comments of the map, useful if there is something special that you want to point out about the map
Add a music that shall be played with this specific map instead of the default music in Maniaplanet. The file must be in .ogg format.
Calculate credible shadows on the map
Test the map with a specific gamemode
Protect your map with a password if you don't want your map to be edited by someone else.
Allows to activate several experimental features like the Air Mapping, the Mix Mapping and the Item Embedding. Those features are experimental because the maps created with one of these features might not work after an update of Maniaplanet.
A maptype is a file which lists all the blocks required in order to be played with a specific gamemode. However, a gamemode can accept several maptypes if the gamemode creator has decided to do so.
To change the maptype of a map, you just need to click on the name of the maptype in the editor and a window will open listing all the maptypes available on your folder Documents\Maniaplanet\Scripts\MapTypes (and then \Shootmania or \Trackmania depending of the environment, create it if it doesn't exists). The maptype can be forced if you create a map from a Title Pack.
A map can only be played (solo play, local LAN and online) if the map has been validated for a maptype.
This step is required each time you change (add/delete or modify) a block in a map.
Depending on the associated maptype, different blocks are required. Those are specified when you click on the validation flag while it's red.
The validation flag can have three states:
Red: The map is not validated for the current maptype and therefore can't be played online.
Orange: The required blocks are on the map but the map needs to be tested at least once to make sure it's working (this state usually exists for Trackmania tracks, the builder must finish his race in order to validate it)
Maniaplanet uses a lightmap to enhance the visual experience of the gameplay.
During the calculation of the lightmap, shadows from blocks and lights emitted from static light like lamps and signs will be taken into account.
The lightmap is stored in the map file, this avoids that players need to do this calculation when the map is loaded.
There are different levels of shadow calculation. The higher the setting, the better the result is, but also the longer it takes.
Shadow calculation is required to save the map. And it is also necessary whenever blocks have been removed or added.
Note: the Ultra setting is very hungry in terms of calculating performance, therefore it is only available if explicitely selected in the advanced graphic options of the Maniaplanet Launcher utility, in the compatibility settings.
For maps with lots of blocks and lightsources, the calculation can take several minutes.
This indicator with the unit coppers tells how heavy the map is, in terms of utilised blocks. The name coppers comes from Trackmania where this was introduced first.
It's recommended to have a map of around 10.000 to 12.000 coppersmaximum to be sure that the map will run on almost all computers with minimum performance level required for using Maniaplanet.
This isn't a software limit, you're free to create maps way heavier than that, but in that case, only high-end PCs will be able to run these maps smoothly.